![]() The player executing the submission can now decide how much pressure is applied by moving the analog stick in a particular direction. Ī new "struggle submission system" has been introduced, incorporating more analog control into the game. In addition, creative manager of THQ Cory Ledesma stated early in production that he planned on having numerous wrestler animations redone. There are eight styles altogether: high-flyer, hardcore, submission art, powerhouse, showman, brawler, dirty and technical. ![]() ![]() Each fighting style has its advantages and disadvantages in each particular match type. ![]() ![]() Each wrestler now has two fighting style categories, one primary and one secondary. ![]()
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